Import line: | Clutter = imports.gi.Clutter; |
GIR File: | Clutter-1.0.gir |
C documentation: | ClutterVertex |
Struct : | Vertex |
Properties | Defined By | |
---|---|---|
x : gfloat
|
Clutter.Vertex | |
y : gfloat
|
Clutter.Vertex | |
z : gfloat
|
Clutter.Vertex |
Method / Constructor | Defined By | |
---|---|---|
new Clutter.Vertex
()
Create a new Clutter.Vertex
Create a new Clutter.Vertex
|
||
Create a new Clutter.Vertex
Create a new Clutter.Vertex
|
||
copy
()
:
Clutter.Vertex
Copies vertex
clutter_vertex_free() to free the allocated resources
Copies vertex
clutter_vertex_free() to free the allocated resources
|
Clutter.Vertex | |
Compares vertex_a and vertex_b for equality
Compares vertex_a and vertex_b for equality
|
Clutter.Vertex | |
free
()
:
none
Frees a ClutterVertex allocated using clutter_vertex_copy()
Frees a ClutterVertex allocated using clutter_vertex_copy()
|
Clutter.Vertex |
None |
Class / Namespace | Method / Signal / Properties |
---|---|
Clutter.Actor
Property |
rotation_center_x : Clutter.Vertex
The rotation center on the X axis.
|
Clutter.Actor
Property |
rotation_center_y : Clutter.Vertex
The rotation center on the Y axis.
|
Clutter.Actor
Property |
rotation_center_z : Clutter.Vertex
The rotation center on the Z axis.
|
Clutter.Actor
Method |
Transforms point in coordinates relative to the actor into
ancestor-relative coordinates using the relevant transform stack (i.e. |
Clutter.Actor
Method |
Transforms point in coordinates relative to the actor
into screen-relative coordinates with the current actor transformation (i.e. |
Clutter.PaintVolume
Method |
get_origin
()
:
Clutter.Vertex
|
Clutter.PaintVolume
Method |
set_origin
(Vertex origin)
:
none
|