Import line: | Cogl = imports.gi.Cogl; |
GIR File: | Cogl-1.0.gir |
C documentation: | CoglIndicesType |
Enum : | IndicesType |
Show / Hide Inherited methods, properties and signals |
Properties | |
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Number Cogl.IndicesType.BYTE : 0
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Number Cogl.IndicesType.INT : 2
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Number Cogl.IndicesType.SHORT : 1
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Class / Namespace | Method / Signal / Properties |
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Cogl
Method |
Queries back the data type used for the given indices
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Cogl
Method |
Cogl.vertex_buffer_indices_new
(IndicesType indices_type, Array indices_array, Number indices_len)
:
void*
Depending on how much geometry you are submitting it can be worthwhile optimizing the number of redundant vertices you submit.
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