| Import line: | Cogl = imports.gi.Cogl; | 
| GIR File: | Cogl-1.0.gir | 
| C documentation: | CoglMaterialAlphaFunc | 
| Enum : | MaterialAlphaFunc | 
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		Number Cogl.MaterialAlphaFunc.ALWAYS : 519
			 
		  
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		Number Cogl.MaterialAlphaFunc.EQUAL : 514
			 
		  
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		Number Cogl.MaterialAlphaFunc.GEQUAL : 518
			 
		  
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		Number Cogl.MaterialAlphaFunc.GREATER : 516
			 
		  
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		Number Cogl.MaterialAlphaFunc.LEQUAL : 515
			 
		  
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		Number Cogl.MaterialAlphaFunc.LESS : 513
			 
		  
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		Number Cogl.MaterialAlphaFunc.NEVER : 512
			 
		  
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		Number Cogl.MaterialAlphaFunc.NOTEQUAL : 517
			 
		  
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			Cogl
             Method  | 
            
            
 
	   
            
                
		 
			Cogl.material_set_alpha_test_function
				
				 (void* material, MaterialAlphaFunc alpha_func, Number alpha_reference) 
			
				
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					none
					
				
			
		 
                Before a primitive is blended with the framebuffer, it goes through an alpha test stage which lets you discard fragments based on the current alpha value.  
		 
		 
		 
                 
		     
              
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